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Playing with style still |
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The start of a walk cycle, her hair still need some bounce |
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Still trying to figure out a style. I need to figure out how she'll hold her dolls, and nail down the look of the varying costumes still.
I think they'll work a bit more like the suits from Metroid now. Instead of equipping them, she'll put them on when she earns them and they will stay on until she gets the next one. This way I'll know around when she'll be wearing what and can plan the areas better. Not to mention a new look for each Chapter, keeps it a little more interesting. And I wont have to worry about the cutscene images being out of place, so I can have her wearing whatever costume she's in for that Chapter without too much hassle.
Will play with monster designs in the side-view next. Also need to do more environments, I have little experience with them so I keep putting it off.
There's also the matter of the dolls. Still not sure if their special abilities should be things she just gets to do when she earns them, or if the doll will do it for her. I've decided how they'll work as weapons, and want the magic to work a bit like Fortune Summoners. Easy changes between spells, and combo buttons to press for some. She'll just have more spells to choose from, being able to switch dolls to access different elements (a bit more like the beam weapon in Metroid).
My goal is to keep everything quick and easy with as little need to go into the menu as I can manage. At least for the combat areas. She'll still need to go into the menu to save, check Star pieces, current quests, map, look at everything she's found and whatnot. But for combat and exploration, I want to make sure there's as little break in the action as possible. And no need to equip things. She'll have a button to switch between dolls and her costumes will merely add abilities and not take any away.
Lots of stuff running through my head. ><
Hopefully it all works out and ends up fun.