Some Big Changes

I may be moving my game to an entirely different engine. Away from RPGMaker, and it's many limitations. As fun a program as it is, my ideas just aren't fitting in it as well as I'd like.

So I'm planning to move to Construct and build everything myself.

This doesn't change the story, artwork, or what the dolls/costumes do really, but it does change how the overall system and mechanics will function.

I've put together a couple mock-ups for what it may end up looking like. 
It will be more action-adventure, similar in many ways to Zelda, but hopefully unique enough to stand out.

Figured I'd share the mock-ups here, but I'm avoiding putting them up elsewhere.
I want to make sure I know I'm doing it this way, and can handle it, before I go telling everybody.

So! Mock-ups!

Basic HUD and Concepts
Map, Items, Collectibles, Upgrades
Map, Items, Collectibles, Upgrades

Equipment and Descriptions
HUD-

Top-left is Health, The large Star is divided into six pieces. Nini can obtain smaller stars that line the three bars to the right. These act as health tanks and refill the large star when it's empty.

Top-right are the buttons. Basic Fire spell on the left, on the right is the spell her Doll grants her and the big button bellow is for Items.

Bottom-left are more buttons. Diary/Menu and Chat, which will allow her to talk to her Dolls at any time. It will light up and animated the ellipse when they have something specific to say.

Bottom-right are currency counters. Keys on top, Monies on bottom. Keys are not consumable but one key is not enough for many locks. Dungeons have their own keys and are consumable, those will replace the normal ones on the HUD while in dungeons. She has a cap of three digits on the money, there will not be a way to raise this.

Menu -

The Menu will be contained in her Diary. The third and fourth pages, which I haven't designed yet, will be for the Quest Log and Notes. The Quest Log is hopefully self-explanatory, the Notes section will be for any little notes she's collected. There are five squares on the first page that will house a special collectible tale, those will lead to the pages in the back of the Diary (beyond the Notes ) to read them.

The Arrows on the menu are for turning pages (left, right) and Saving/Exit Menu (up, down). These will be on every page.

Next up I get to figure out how the message boxes will look and how I translate all of this into the engine. ><

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