Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts
Nini Walk Cycle - Pixel Roughs
Still rough, but it's getting there. And Colors! Those are there.
...Now to figure out ...all the other animations. Also, give her a doll.
Still not sure how I'll handle those, I know how she will hold them and whatnot, just not how to get the dolls in her hand to move properly.
Bobble-head Nini - Walk WiP
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| Quick use of copy-paste makes wobble head |
Her legs are the only bit I was paying attention to, which turned out perfect. Now to get her head straight and make those arms/torso sway.
Then I get to start the other movements, and give her a doll to drag around. Just wanted a simple walk so I wasn't staring at a stiff sprite in Construct. ><
Arachnoid - West Walk
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| Hehe, tiny feet |
The other directions look a little odd right now. Two frames is not a lot, but I want to keep it super simple, so I'm thinking this little bounce might work. I will fiddle with it so his mandibles move a bit and maybe have his eyes blink.
It looks kind of adorable though, so I wanted to share.
Animation practice!
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| VERY rough walk cycle. 10 frames total. |
I will be honest, I heavily referenced Link's walk cycle from Minish Cap.
I don't think it fits. Her bangs are moving too much. I think she should be more bouncy, maybe skipping. Arms out all the time. I will work on making it fit her personality better.
I just needed some practice animating in this perspective, and getting something down to work from. So, it's not a waste of time, at least. ^.^
Starfall - Sybil
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