Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

Nini Walk Cycle - Pixel Roughs


Still rough, but it's getting there. And Colors! Those are there.

...Now to figure out ...all the other animations. Also, give her a doll.
Still not sure how I'll handle those, I know how she will hold them and whatnot, just not how to get the dolls in her hand to move properly.

Rough Nini Walk

Little better now. Still need to fix the hair and get the head to stop wobbling.

Bobble-head Nini - Walk WiP

Quick use of copy-paste makes wobble head

Her legs are the only bit I was paying attention to, which turned out perfect. Now to get her head straight and make those arms/torso sway.

Then I get to start the other movements, and give her a doll to drag around. Just wanted a simple walk so I wasn't staring at a stiff sprite in Construct. ><

Arachnoid - West Walk

Hehe, tiny feet


The other directions look a little odd right now. Two frames is not a lot, but I want to keep it super simple, so I'm thinking this little bounce might work. I will fiddle with it so his mandibles move a bit and maybe have his eyes blink.

It looks kind of adorable though, so I wanted to share.

Animation practice!


VERY rough walk cycle. 10 frames total.


I will be honest, I heavily referenced Link's walk cycle from Minish Cap.

I don't think it fits. Her bangs are moving too much. I think she should be more bouncy, maybe skipping. Arms out all the time. I will work on making it fit her personality better.

I just needed some practice animating in this perspective, and getting something down to work from. So, it's not a waste of time, at least. ^.^

Starfall - Sybil

Starfall - Sybil walk cycle


Starfall - Sybil Jump
Starfall - Sybil Soul Death
Some animations, click each one to see them in motion.